Just like in any sphere of expertise, 3D architectural visualizers have their professional online communities for sharing ideas, discussing questions, showcasing interesting projects and getting in touch with colleagues and potential clients. One of such platforms that has been online since 2013 is a Polish CG company, Evermotion. The site not only provides paid libraries of exterior, interior and model visualizations, but also publishes interesting cases of 3D rendering projects with tutorials on the making process.
In June 2016 CGStandard Studio posted a work on Evermotion and – Boom! – we got the Editor’s Choice Award!
So we were offered to publish a short tutorial on how this visualization was created.
First of all, as this was a commercial project, we had a technical task from the client; in this case these were reference images, as below:
Customers are usually specific about textures and materials, the environment and overall mood of the visualization. Daytime or night view, season and weather, natural or urban landscape – all these will create the atmosphere of the image.
If it is a city area, it is important that the buiding should fit in the existing architectural ensemble, too.
So in this order, we started with the normal routine of modeling the buildings and adjusting camera angles.
We chose two views to present the buildings to best advantage.
After some basic details were approved by the customer, we proceeded with working on textures and materials.
Below is the sample of concrete material that we used for the cottage foundation.
It is very important to choose materials carefully as they have a great influence over the total mood of the visualization.
Now, the next image shows the process called scattering: this is when we add other objects in the scene, such as trees, the grass, etc.
In case we need 3d models of any minor objects in the scene, we either purchase them in specialized 3D libraries, use our own databank, or create models from scratch.
Below are the tree renders that we created using paid 3d models.
Another critical stage of the workflow is lighting configuration.
In this visualization we used HDRI map linked to CoronaLightMtl on a half sphere for global illumination.
This allowed us to create the following render of the sky:
One of the final stages of creating the visualization is rendering in passes, that is, putting together such aspects of the scene as shadows, highlights, reflections, etc.
When a 3d artist goes through all of these stages on their own (working as a freelancer, for example), the whole process becomes quite lengthy.
However, in a professional 3D studio a project is divided among various experts, and it takes much less time to accomplish.
So as a result, we ended up with the following images, presenting the cottage from two different angles:
So this was it! We hope you enjoyed the tutorial. Browse our portfolio for more or get in touch if you have a dream that you’d like to visualize!