Visualization has long ago become a kind of art in itself, 3D artists being at times more famous than their clients. With the modern software doing some real heavy-lifting, renderings can be so realistic, that they’re hard to tell from a photo.
Nevertheless.. in certain cases, architects still need to refine the images for final presentations themselves.
A survey by Architizer, the well-known portal helping architects to search for, evaluate and share building products across teams, studied a number of works by visualization masters and derived the following eight rules that could take your works to a new level.
- Make Images Deeper
One of the most effective tricks that will make your model look like a photo is the right camera settings in a scene. Not only does it make a visualization more expressive; it also prompts the viewer where their attention should go, thus focusing on the main advantages or key elements of the work.
The position of objects in the scene, figures of people, their poses and the direction of gaze, blurred or sharp silhouettes, shadows and light, etc., are just some parts of a composition. Make sure to use them consciously.
- Allow for Imperfections
You will not see any ideal surfaces or edges in nature. The ‘natural’ perfection is in chaotic deflects, scratches and roughness. And even though this may seem too unimportant a nuance to waste time on, a human eye is very sensitive to this kind of details and will notice something is ‘wrong’.
The clue? ‘Spoil’ and distort your models deliberately to make them look better. For example, fabrics in an interior always have some folds that will be distributed unevenly and maybe slightly deformed edges.
- Turn Off the Lights
Well, not completely. But remember that twilight pictures are always atmospheric. Soft lights coming from the inside make the surroundings look cozy and romantic.
Remember to set the source of light and save original settings for every element. Think of the details, such as underwater lighting. They can make your scene look even more attractive.
- (Dramatic) Textures Can Ruin Everything
Low-quality textures and materials can ruin even very good architecture. Always pay attention to the key elements that are seen immediately. It is especially true for glass surfaces: they demand some delicate approach to refining thickness and transparency.
- Show Some Character
In the fictional world of architectural visualization, the weather is always sunny and bright, and everyone is smiling happily. Still, don’t neglect a little bit of storm. Rough weather will only enhance the atmosphere. Add some character and create pictures that are more believable!
- Let It Age
Another effective trick that’ll breathe a little more life into your renders is to use aged textures. It only takes about a year after the object has been built that snow, rain and the burning sun will make significant adjustments to its appearance. It does not mean that the building will look ugly. Vice versa, this sort of details can add more realism to the visualizations and make them look more credible.
- Mess It Up
The truth is that interiors are accurate only when they’re in glossy magazines. In real life, these situations ruin on the first day, when the object begins live the real life. However, we can and must to use them while working with the visualization. Drop a few bales of magazines, miss something down on the floor, and set in a free arrangement your outside furniture in front of the building. It will take something about half an hour, but after that immediately your object will come to live.
- The nature will help.
Some of people neglect quality surroundings, considering that it is enough to have just one good foreshortening to represent a project successfully. As a result, they can get the opposite situation in the end. Not expressed group of some trees on the background or several similar bushes in front of the door can transfer its not understandable mood to the object itself. Professionals advise pay attention the environment, where the object is, as much time as it takes to make the architecture. Otherwise, whole process of your hard working might be in vain.