CGStandard Wins Editor's Choice Award on Evermotion
As in any other field of expertise, architectural 3D visualizers have their online professional communities. They share ideas, discuss issues, showcase exciting projects, and contact colleagues and potential clients. One such platform that has been online since 2013 is a Polish CG company, Evermotion. The site provides paid libraries of the exterior, interior, and model visualizations and publishes interesting 3D rendering projects with tutorials on the making process.
In June 2016, CGStandard Studio posted a work on Evermotion and - Boom! - we got the Editor's Choice Award!
So we were offered to publish a short tutorial on how this visualization was created.
First of all, as this was a commercial project, we had a technical task from the client; in this case, these were reference images, as below:
Customers are usually specific about textures and materials, the environment, and the overall mood of the visualization. For example, daytime or night view, season and weather, natural or urban landscape - all these will create the atmosphere of the image.
If it is a city area, it is essential that the building should fit in the existing architectural ensemble, too.
So in this order, we started with the usual routine of modeling the buildings and adjusting camera angles.
We chose two views to present the buildings to the best advantage.
After the customer approved some basic details, we proceeded with working on textures and materials.
Below is the sample of concrete material that we used for the cottage foundation.
It is essential to choose materials carefully as they greatly influence the total mood of the visualization.
The following image shows the scattering process: we add other objects in the scene, such as trees, grass, etc.
If we need 3d models of any minor objects in the scene, we either purchase them in specialized 3D libraries, use our databank, or create models from scratch.
Below are the tree renders that we created using paid, 3d models.
Another critical stage of the workflow is the lighting configuration.
In this visualization, we used an HDRI map linked to CoronaLightMtl on a half-sphere for global illumination.
It allowed us to create the following render of the sky:
One of the final stages of creating the visualization is rendering in passes, putting together such aspects of the scene as shadows, highlights, reflections, etc.
When a 3d artist goes through all of these stages on their own (working as a freelancer, for example), the whole process becomes quite lengthy.
However, in a professional 3D studio, a project is divided among various experts, and it takes much less time to accomplish.
So as a result, we ended up with the following images, presenting the cottage from two different angles:
So this was it! We hope you enjoyed the tutorial. Browse our portfolio for more, or get in touch if you have a dream that you'd like to visualize!